![]() And you’d better prepare yourself because these facts are going to shock the f$&% out of you. Angry’s Three Shocking Facts About Combat EncountersĮverything I’m about to tell you, everything you need to know to run less worse combat encounters, everything in this article and the next one it is all predicated on three important facts. So, don’t think you’re losing to me all the Fate and Numanuma and Fiasco and Dread bulls$&% and I’m eventually going to tell you all to play Amber Diceless RPG without a GM. Watchmen was a interesting movie to see, but it isn’t the be-all and end-all of superhero movies. I’m not going to run campaigns in it or anything like that. But, if you get past that, it is actually a brilliant minimalist deconstruction of ALL role-playing games. It is, in some ways, one of those bulls$&% story-gamey narrative player agency wankfests. But so help me, if you call it “theater of the mind” combat, I will beat you to death with a copy of John Green’s “The Fault in Our Stars.” I hate that pretentious bulls$&% phrase.ĭisclaimer Numero Dos: At some point, a few paragraphs from now, I’m going to recommend a game that is of the sort that I am generally very down about. If you want to run less tactically precise fights without a grid or cool cinematic battles without minis and counting squares, everything I’m going to say still holds true. So, don’t assume I hate combat just because I’m going to be mean and nasty to it.Īlso, I don’t hate narrative combat. ![]() I mean, it’s okay to love chocolate-covered bacon, but you can’t pretend that s$&% won’t kill you. But if you want to run combat well, you can’t have any illusions. That’s why I stuck out D&D 4E so long – it had a great f$&%ing combat engine. I love grids and minis and tactics and strategies and all that stuff. But you might walk away thinking I hate combat. Partly for hyperbolic shock value (like I do), but mostly because the things I am going to say are true and I am force for truth and goodness, dammit, and I will beat anyone unconscious if they say otherwise. See how this works? Good, now drop and give me twenty.ĭisclaimer Numero Uno: I’m going to say a lot of unkind things about combat encounters. You don’t know jack about s$&% when it comes to combat. I mean that I’m going to be breaking down a lot of stuff you THINK you know. No, I don’t mean I’m going to scream insults at you because that helps you learn (I do that in ALL of my articles). Instead of teaching you a bunch of neat s$&% to help you run better combats, I’m going to take a drill sergeant approach. Now Part 1, that’s this article, is going to be a little bit different. The second part is the nitty gritty, hands on, grease monkey stuff about BUILDING better combats. The first part is all the bulls$&% conceptual garbage that will equip you to RUN better combats. As is sort of standard for me, I’m going to break this down into two parts. So, it’s time to wade into a topic very near and dear to the shriveled blackened chest-nugget that passes for my heart: combat encounters. I’ve written about handling actions, running basic encounters, building basic encounters, and social interaction. Let’s not waste a lot of time with long-a$&, rambling introductions.
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